DnD Map V.1 Basic Layout and Feedback





What Went Right?
  • This play through we got to make levels that were centered around a difficulty the maker enforced and showed through game play. In my level I focused on the simplicity of searching hallways and finding keys that open doors. 
  • When first introduced to the map, the players found it fun to walk around and discover what each corner had whether it be items or keys. The layout was well received and balanced challenge and play.
  • The theme of the maps were well received as well. Every player liked the progression of difficulty and theme. My theme started with a maze that led to the pyramid of the main stage. The enemies matched the setting and the lay out matched the theme. The theme was a desert.
  • The boss was fun to fight, offering a little challenge and room for the player to breathe. This was crucial because a good mini boss sets up the skill gate pretty well. If you can't pass the mini boss then you can bet you wont make it far ahead.



What Went Wrong?

  • The enemy health again was scaled a little odd. The enemy health between levels could've been hashed out a little better to have an easier time progressing through levels.
  • The physical look of each map also could've been sharpened to offer a better cohesion between levels. Other than that it was overall well received and many had fun playing.
  • Maybe the flow of the first map was a little too fast. The amount of time it took to progress was very fast but the boss offered a little checkpoint and abrupt stop that caught the players off guard.
  • There was a limited amount of things the easy map could do so I worked with what I got.




What Can Improve?
  • This play test was the last physical game we have to create so I don't know if there is much to improve on aesthetically but I can work on enemy and item placements.
  • The aesthetics in game. My map was pretty bare and naked so it didn't look too inviting but when explored it was a fun adventure.
  • The items could've had a little more impact and game changing but the easy map had some restrictions that I had to follow.
  • The communication between team members could always be improved.








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